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INI File  |  1998-12-15  |  6.4 KB  |  366 lines

  1. [ConccbfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=46
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=back
  11. Movement3=backJump
  12. Movement4=backJumpEnd
  13. Movement5=backJumpHold
  14. Movement6=crash
  15. Movement7=die
  16. Movement8=fallback
  17. Movement9=fallfwd
  18. Movement10=jump
  19. Movement11=JumpEnd
  20. Movement12=JumpHold
  21. Movement13=left
  22. Movement14=magicReact
  23. Movement15=out
  24. Movement16=pullunder
  25. Movement17=react
  26. Movement18=reactback
  27. Movement19=right
  28. Movement20=run
  29. Movement21=runJump
  30. Movement22=runJumpHold
  31. Movement23=slam
  32. Movement24=stop
  33. Movement25=walk
  34. Movement26=waterrun
  35. Movement27=waterwalk
  36. Movement28=teleportdown
  37. Movement29=teleportup
  38. Movement30=jumprun
  39. Movement31=jumpstop
  40. Movement32=runstopleft
  41. Movement33=runstopright
  42. Movement34=runwaterrun
  43. Movement35=stoprun
  44. Movement36=stoprunstop
  45. Movement37=stopwalk
  46. Movement38=stopwalkstop
  47. Movement39=stopwaterrun
  48. Movement40=stopwaterwalk
  49. Movement41=walkstopleft
  50. Movement42=walkstopright
  51. Movement43=walkwaterwalk
  52. Movement44=waterrunrun
  53. Movement45=waterwalkwalk
  54.  
  55. nRequiredLoops=28
  56. nSpecificLoops=2
  57. nTransitionLoops=16
  58.  
  59. ;Required Animations-------------------------------------------------------
  60. [movement0]
  61. frames0=13
  62. loop=Fp_4xatk.kqs Fp_4xatk 0.000000 1.0 0 0
  63. nCue=2
  64. cue0=0.000000 playsound crossbow.aud
  65. cue1=0.230769 do 
  66. nTransition=0
  67.  
  68. [movement1]
  69. frames1=20
  70. loop=Fp_4xsth.kqs Fp_4xsth 0.000000 1.0 0 0
  71. nCue=1
  72. cue0=0.150000 playsound weapon.aud
  73. nTransition=0
  74.  
  75. [movement2]
  76. frames2=18
  77. loop=Fp_4xwlk.kqs Fp_4xwlk 0.944444 -1.0 1 1
  78. nCue=2
  79. cue0=0.944444 footstep
  80. cue1=0.444444 footstep
  81. nTransition=0
  82.  
  83. [movement3]
  84. frames3=23
  85. loop=Fp_4xbjp.kqs Fp_4xbjp 0.000000 1.0 0 0
  86. nCue=1
  87. cue0=0.086957 playsound jump.aud
  88. nTransition=0
  89.  
  90. [movement4]
  91. frames4=8
  92. loop=fp_4xbst.KQS fp_4xbst 0.000000 1.0 0 0
  93. nCue=2
  94. cue0=0.625000 footstep
  95. cue1=0.875000 footstep
  96. nTransition=0
  97.  
  98. [movement5]
  99. frames5=3
  100. loop=fp_4xbhd.KQS fp_4xbhd 0.000000 1.0 1 1
  101. nCue=0
  102. nTransition=0
  103.  
  104. [movement6]
  105. frames6=9
  106. loop=fp_4xcsh.KQS fp_4xcsh 0.000000 1.0 0 0
  107. nCue=1
  108. cue0=0.111111 playsound crash.aud
  109. nTransition=0
  110.  
  111. [movement7]
  112. frames7=31
  113. loop=Fp_4xstp.kqs Fp_4xstp 0.000000 1.0 1 1
  114. nCue=0
  115. nTransition=0
  116.  
  117. [movement8]
  118. frames8=31
  119. loop=Fp_4xstp.kqs Fp_4xstp 0.000000 1.0 0 0
  120. nCue=0
  121. nTransition=0
  122.  
  123. [movement9]
  124. frames9=31
  125. loop=Fp_4xstp.kqs Fp_4xstp 0.000000 1.0 0 0
  126. nCue=0
  127. nTransition=0
  128.  
  129. [movement10]
  130. frames10=19
  131. loop=Fp_4xjmp.kqs Fp_4xjmp 0.000000 1.0 0 0
  132. nCue=1
  133. cue0=0.105263 playsound jump.aud
  134. nTransition=0
  135.  
  136. [movement11]
  137. frames11=7
  138. loop=fp_4xjst.kqs fp_4xjst 0.000000 1.0 0 0
  139. nCue=2
  140. cue0=0.714286 footstep
  141. cue1=0.857143 footstep
  142. nTransition=0
  143.  
  144. [movement12]
  145. frames12=3
  146. loop=fp_4xjhd.KQS fp_4xjhd 0.000000 1.0 1 1
  147. nCue=0
  148. nTransition=0
  149.  
  150. [movement13]
  151. frames13=8
  152. loop=fp_4xpiv.KQS fp_4xpiv 0.000000 1.0 1 1
  153. nCue=0
  154. nTransition=0
  155.  
  156. [movement14]
  157. frames14=46
  158. loop=fp_4xwpr.KQS fp_4xwpr 0.000000 1.0 0 0
  159. nCue=0
  160. nTransition=0
  161.  
  162. [movement15]
  163. frames15=20
  164. loop=Fp_4xdrw.kqs Fp_4xdrw 0.000000 1.0 0 0
  165. nCue=1
  166. cue0=0.050000 playsound weapon.aud
  167. nTransition=0
  168.  
  169. [movement16]
  170. frames16=13
  171. loop=fp_4xrct.KQS fp_4xrct 0.000000 1.0 0 0
  172. nCue=0
  173. nTransition=0
  174.  
  175. [movement17]
  176. frames17=13
  177. loop=fp_4xrct.KQS fp_4xrct 0.000000 1.0 0 0
  178. nCue=0
  179. nTransition=0
  180.  
  181. [movement18]
  182. frames18=30
  183. loop=fp_4xrbk.KQS fp_4xrbk 0.000000 1.0 0 0
  184. nCue=0
  185. nTransition=0
  186.  
  187. [movement19]
  188. frames19=8
  189. loop=fp_4xpiv.KQS fp_4xpiv 0.000000 1.0 1 1
  190. nCue=0
  191. nTransition=0
  192.  
  193. [movement20]
  194. frames20=15
  195. loop=Fp_4xrun.kqs Fp_4xrun 0.000000 1.0 1 1
  196. nCue=2
  197. cue0=0.933333 footstep
  198. cue1=0.466667 footstep
  199. nTransition=0
  200.  
  201. [movement21]
  202. frames21=16
  203. loop=Fp_4xrjp.kqs Fp_4xrjp 0.000000 1.0 0 0
  204. nCue=1
  205. cue0=0.125000 playsound jump.aud
  206. nTransition=0
  207.  
  208. [movement22]
  209. frames22=3
  210. loop=fp_4xrhd.KQS fp_4xrhd 0.000000 1.0 1 1
  211. nCue=0
  212. nTransition=2
  213. transition0=-1 run 0.000000 jumprun
  214. ;toFrames0=15
  215. transition1=-1 stop 0.000000 jumpstop
  216. ;toFrames1=31
  217.  
  218. [movement23]
  219. frames23=31
  220. loop=Fp_4xstp.kqs Fp_4xstp 0.000000 1.0 1 1
  221. nCue=0
  222. nTransition=0
  223.  
  224. [movement24]
  225. frames24=31
  226. loop=Fp_4xstp.kqs Fp_4xstp 0.000000 1.0 1 1
  227. nCue=0
  228. nTransition=0
  229.  
  230. [movement25]
  231. frames25=18
  232. loop=Fp_4xwlk.kqs Fp_4xwlk 0.000000 1.0 1 1
  233. nCue=2
  234. cue0=0.944444 footstep
  235. cue1=0.444444 footstep
  236. nTransition=0
  237.  
  238. [movement26]
  239. frames26=19
  240. loop=fp_4xsrn.KQS fp_4xsrn 0.000000 1.0 1 1
  241. nCue=2
  242. cue0=0.000000 footstep
  243. cue1=0.526316 footstep
  244. nTransition=0
  245.  
  246. [movement27]
  247. frames27=25
  248. loop=fp_4xswk.KQS fp_4xswk 0.000000 1.0 1 1
  249. nCue=2
  250. cue0=0.000000 footstep
  251. cue1=0.480000 footstep
  252. nTransition=0
  253.  
  254. ;Specific Animations-------------------------------------------------------
  255. [movement28]
  256. frames28=21
  257. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  258. nCue=0
  259. nTransition=0
  260.  
  261. [movement29]
  262. frames29=22
  263. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  264. nCue=0
  265. nTransition=0
  266.  
  267. ;Transition Animations-----------------------------------------------------
  268. [movement30]
  269. frames30=5
  270. loop=fp_4xrst.KQS fp_4xrst 0.000000 1.0 0 0
  271. nCue=0
  272. nTransition=0
  273.  
  274. [movement31]
  275. frames31=5
  276. loop=fp_4xrst.KQS fp_4xrst 0.000000 1.0 0 0
  277. nCue=2
  278. cue0=0.600000 footstep
  279. cue1=0.800000 footstep
  280. nTransition=0
  281.  
  282. [movement32]
  283. frames32=1
  284. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  285. nCue=0
  286. nTransition=0
  287.  
  288. [movement33]
  289. frames33=1
  290. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  291. nCue=0
  292. nTransition=0
  293.  
  294. [movement34]
  295. frames34=1
  296. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  297. nCue=0
  298. nTransition=0
  299.  
  300. [movement35]
  301. frames35=1
  302. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  303. nCue=0
  304. nTransition=0
  305.  
  306. [movement36]
  307. frames36=1
  308. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  309. nCue=0
  310. nTransition=0
  311.  
  312. [movement37]
  313. frames37=1
  314. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  315. nCue=0
  316. nTransition=0
  317.  
  318. [movement38]
  319. frames38=1
  320. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  321. nCue=0
  322. nTransition=0
  323.  
  324. [movement39]
  325. frames39=1
  326. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  327. nCue=0
  328. nTransition=0
  329.  
  330. [movement40]
  331. frames40=1
  332. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  333. nCue=0
  334. nTransition=0
  335.  
  336. [movement41]
  337. frames41=1
  338. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  339. nCue=0
  340. nTransition=0
  341.  
  342. [movement42]
  343. frames42=1
  344. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  345. nCue=0
  346. nTransition=0
  347.  
  348. [movement43]
  349. frames43=1
  350. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  351. nCue=0
  352. nTransition=0
  353.  
  354. [movement44]
  355. frames44=1
  356. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  357. nCue=0
  358. nTransition=0
  359.  
  360. [movement45]
  361. frames45=1
  362. loop=Fp_4xst1.kqs Fp_4xst1 0.000000 1.0 0 0
  363. nCue=0
  364. nTransition=0
  365.  
  366.